![]() ![]() Ranged - The least supportive of all classes in the game because of low aggro making every other class take the hits without giving the other teammates any good help. Summoner - Good support as I said in the single player summoner bit Melee - Tankiest and most aggro allowing other classes to wail on bosses I know whips can help with this 'problem' I said but most upgrades in early game and early hardmode are decently difficult to get for summoners but since I haven't played much of the class I can't really say much more about it. I mostly put mage on second because of how powerful it can become in hardmode because of how many op weapons it has, but I couldn't put it at first because of early game progression for the class and a lack of really good weapons except shadow chests weapons and water bolt.Īnd summoner is kind of an odd bag for me, I haven't really played much of the class myself but I can say of what I have played of it is that it is the support class of terraria because minion damage isn't the main damage that should be being dealt. ![]() Melee may be one of the two viable classes in extremely early game but after the first 2 bosses it falls of exponentially because of the lack of range and even with range, the projectiles aren't as good as many other classes ranged abilities. In pre, it has the bows and Boomstick which can be obtained nearly straight away while mage and summoner can have trouble at early game because their early game is most up to luck for gems/Water bolt or Finch Staff find.Īnd in hardmode, lots of upgrades such as onyx blaster and dart weapons are available straight away. I feel that ranged is the best class in the game mostly because of how big of an arsenal it has and how powerful it can be in most major stages of the game.
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