(several posts earlier I read thought you could) And you can be evil without being a child killer (which gets the nasty bounty hunters after your ass) and I would recommend not becoming one, if you want to kill children without that, just lightly tap a child and then wait for a team member to blow them away - this also works to avoid bad karma being good.Īs another kind of opposite way to play you could play a bloodthirsty good guy, usually i'm a bit carefull about who I kill, but after doing alot of karma watching I've realized just how many evil people are out there you can kill for fun & karma. (blow up reactor go out of town come back to town map screen and hit 2 on keyboard to enter reactor, when you leave you get xp for blowing it up again.)Īlso with the reactor if you give the reactor coolant report to the glowing guy next to the reactor and get out before he actually turns the coolant valve then you get the xp and karma for blowing up the reactor, but the ghouls don't hate you.Ī couple other notes: can't do wright family quests with any bad karma, even without child killer, grave digger, or slaver etc. You may want to put in the infinite bad karma and xp part with blowing up the reactor. might have been able to do a better job in New reno, but not entirely sure, new reno has always been a bit confusing to me. Give 3 step plasma transformer to Skeeter: 0 Tell cornelious ferrel stole his watch: -5īlackmail custom office into giving citizenship: -3 Kill Flick: 5 (that's right gain karma for killing this canuk) You can end combat after killing just marc on the outside of the chapel and get paid, then go in and run off after getting attacked letting laura's gang take it all. Help Laura's gang: 0 (5 for every gang member you kill. (becky won't give you her quests with negative karma) "buy" Sulik: 0 (Warning, get your karma below about -100 and he will leave, sell him) Help the Duntons with torr (don't kill him): -70 Tell Sajag where whisky bob's still is (you have to do this before refuling it): -15 I'll post what it actually looks like so far laterĪrroyo: you start with 15 karma becoming the chosen one, no way to avoid this without ending the game hereĭon't kill anyone here, or the game will end. and several things I would have thought would have been bad have accually gained karma for me too: killing flick nets you 5 karma, and each of those loosers you kill to help laura out nets 5 also. I'm finding it difficult to maintain a bad karma though, those damn raiders insist on ending up on the end of my spike, and give me good karma for defending my life. I prefer to call it a "fist full of dollars aproach" not to mention child killer is a bit harsh with the bounty hunters after you. I'm not as interested in who to kill to get bad karma, I'm more interested in bad karma quests - a more lawfull evil (old d&d refferenc) approach, anyone can be chaotic evil, it takes a sneakier mind for lawfull evil. Toward that end I need some info, I remember reading somewhere there was a way to get an infinite amount of bad karma / xp from blowing up the geko reactor, could somone please post that again? don't know why he called it evil) I guess I'll do one. Since there isn't any evil walkthrough around (I saw WhiteChobo666's but it didn't have anything evil in it.
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