Not being an artist, KospY originally used premade assets for the game and tried to choose ones that fit the game the best. The visuals were inspired by games such as The Elder Scrolls V: Skyrim and Dark Messiah. When asked about being a solo dev, he said the greatest challenge was not being able to focus on multiple things at once, instead having to work on one feature at a time. He later talked about the process, "It took me nearly 6 months, but I don’t regret any of it whatsoever and Blade & Sorcery is now a good foundation to build upon it." The new direction of the game would be a single-player game, focusing on melee and magic built on the physics simulation sandbox KospY had created. He used the extra time to rewrite the game's code from scratch, making the codebase easier to use and run faster. After two years of creating the prototype, KospY left his job and started working full-time on the project which now became Blade and Sorcery. The original multiplayer concept design for Sorcering was abandoned when it became evident that high lag with physics made it unsatisfying to fight human enemies, and the small VR user base made it hard to justify a multiplayer only VR game. The decision to add melee combat came afterwards, and grew organically when the physics simulation proved to be engaging and lend itself to innovative melee combat in VR. This led to the decision of making a game that was a full physics simulation sandbox first and foremost, the first of its kind in VR. He chose to develop for VR out of an interest in the emerging technology and the prospects VR allowed in innovation for more experimental games. The developer, KospY, had previously worked on mods for Kerbal Space Program and Fallout 3 which helped him learn Unity and how to program. Development īlade and Sorcery started development in 2016 as a multiplayer project in Unity called "Sorcering" a teleport-only game where the player fought waves of the undead using magic. The game released in early access in 2018. Combat and environmental interactions are driven by full physics simulation. Blade and Sorcery is a medieval fantasy simulation sandbox game developed and published by French independent studio WarpFrog, made exclusively for virtual reality.
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